Search and pathfinding algorithms (classical AI)

Interactive randomised grid environments for path computation and visualising the exploration.

Origin
Academic R&D project
Areas
AI & ML

Interactive search experiments on randomised grids with configurable obstacles, at least one valid path always preserved, and visualised exploration.

The problem

Search behaviour is hard to reason about without a controlled environment that makes the state, the obstacles, the exploration and the final route visible.

What was built

An interactive N×N grid environment that generates randomised maps with configurable obstacle density, while preserving a valid route from source to destination.

Technical approach

  • Generate a randomised, configurable grid
  • Place the source, destination and obstacles
  • Preserve at least one valid route
  • Compute a path through the state space
  • Visualise the explored cells and the final path

Engineering decisions

  • Make the environment parameters configurable so experiments can be repeated.
  • Do not name the algorithm until the source has been verified.
  • Use visualisation to explain the behaviour, not just to show a final path.

How it was checked

  • The repository supports randomised N×N maps and configurable obstacle density.
  • Source-to-destination routing, valid-path preservation and exploration visualisation are documented.

What it shows

Algorithm design, state-space reasoning, simulation and explainable technical visualisation.

About the source

Academic and R&D project. The exact search algorithm is not named until the implementation has been reviewed.

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